Each affords different skills (rather like the contemporary and absolutely wretched Sonic Heroes), though they mostly amount to either a quick speed burst or an extremely high double jump. The big gimmick for Advance 3 is a team-up mechanic, which you can use to take any combination of the available characters out with you. This thirdquel seems to want to be both, with slower-paced platforming poorly intersecting with intense speed in a way that always feels just a little bit off. The original Sonic Advance (2001) was a straight-up 2D throwback after the wilderness years of the Saturn, while Sonic Advance 2 (2002) put the focus on speed more than any other game in the series, largely sacrificing exploration in favour of pure exhilarating velocity. Then again, the whole series is increasingly odd. See more of my work at įifteen years later (looks at own palms, weeping), Sonic Advance 3 remains an extremely odd game.
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